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DX11 BUILD ROTATION MATRIX Z
Builds a rotation matrix that rotates around the Z-axis.
This can be combined through multiplication with matrices that rotate around the other axii.
Return Dword = DX11 BUILD ROTATION MATRIX Z(angle, [resultMatrix])
angle Float The angle of rotation around the z-axis, in radians.
[Optional] resultMatrix Dword The matrix to write the created rotation matrix to. Can be omitted, in which case a temporary matrix holding the generated rotation matrix will be returned.
The resultMatrix, if one was provided, or a newly created temporary matrix holding the resulting matrix otherwise.
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